![Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I can give more details about it if needed : r/blenderhelp Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I can give more details about it if needed : r/blenderhelp](https://preview.redd.it/l8ophnw1e8e61.png?width=1080&crop=smart&auto=webp&s=8e46e961b3bb0a8aa2b0f41d8801cb2260619c97)
Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I can give more details about it if needed : r/blenderhelp
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/0/07daf443ab2ce42780af37cf1b86eda9bcd5b4c4_2_690x477.jpeg)
Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/f/f68212ecb315f75e707bc7d56accedb97f94a298_2_517x500.jpeg)
Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![Mesh to Armature Parenting: "Object without Inverse" and "Clear Parent Inverse" with different results - CG Cookie Mesh to Armature Parenting: "Object without Inverse" and "Clear Parent Inverse" with different results - CG Cookie](https://s3.amazonaws.com/cgcookie-rails/uploads%2F1622740035082-ParentWithoutInverse_And_ClearInverse_WithDifferentResults_SuzanneParentedTo+ArmatureWithoutParentInverseMatrix_3June2021_4.png)
Mesh to Armature Parenting: "Object without Inverse" and "Clear Parent Inverse" with different results - CG Cookie
![Mesh deforms when parenting armature with automatic weights - Animation and Rigging - Blender Artists Community Mesh deforms when parenting armature with automatic weights - Animation and Rigging - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/2/a/6/2a651b599cea0674d913b1bfdce1579c7f795492.jpeg)