![Extruding faces at the edge of a mesh to the inside creates weird geometry. Anyone know a faster/better way to get the result without deleting and creating new faces? Thx :) : Extruding faces at the edge of a mesh to the inside creates weird geometry. Anyone know a faster/better way to get the result without deleting and creating new faces? Thx :) :](https://preview.redd.it/h8msakjtwlf31.jpg?auto=webp&s=6c41219af3a15df035595533745b444d2763b86e)
Extruding faces at the edge of a mesh to the inside creates weird geometry. Anyone know a faster/better way to get the result without deleting and creating new faces? Thx :) :
![UV unwrapping broken, UV map breaks up individual faces, not amount of stitching is supposed to work : r/blenderhelp UV unwrapping broken, UV map breaks up individual faces, not amount of stitching is supposed to work : r/blenderhelp](https://preview.redd.it/tpp7nzmp5v681.png?width=640&crop=smart&auto=webp&s=0f9113f7f12c02f5ab86c5b40faacd2fdbe41e91)
UV unwrapping broken, UV map breaks up individual faces, not amount of stitching is supposed to work : r/blenderhelp
![Choosing Correct blender unwrapping option for consistently scaled connected materials? - Unity Answers Choosing Correct blender unwrapping option for consistently scaled connected materials? - Unity Answers](https://answers.unity.com/storage/temp/138925-d3zm39zw4aaa1m5.png)