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Blender Empty Cube not being converted into a collision body · Issue #40729 · godotengine/godot · GitHub
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How can I make a “collision” with the desk and my model? I'm wanting it so the legs don't go through :3 : r/blender
![blender -> source. Can someone explain me the proper way of making / exporting physical model so it not end up like this? : r/SourceEngine blender -> source. Can someone explain me the proper way of making / exporting physical model so it not end up like this? : r/SourceEngine](https://i.redd.it/8irjlb50rh071.jpg)
blender -> source. Can someone explain me the proper way of making / exporting physical model so it not end up like this? : r/SourceEngine
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