Joe Davies on Twitter: "World elevation map, including bathymetry (ocean floor). Rendered using a Blender. Highest point (Everest): 8849m Deepest point (Mariana Trench): -10984m Full resolution here: https://t.co/8OFx816WFm #b3d #GIS #maps #worldmap #
![How can I create a convincing sea material in Cycles without using the ocean modifier? - Blender Stack Exchange How can I create a convincing sea material in Cycles without using the ocean modifier? - Blender Stack Exchange](https://i.stack.imgur.com/XPYeh.jpg)
How can I create a convincing sea material in Cycles without using the ocean modifier? - Blender Stack Exchange
![Underwater Scenes in Blender | Part One: Scene Block In, Ocean Simulation and Procedural Ocean Floor - YouTube Underwater Scenes in Blender | Part One: Scene Block In, Ocean Simulation and Procedural Ocean Floor - YouTube](https://i.ytimg.com/vi/-FDEBxRZelg/maxresdefault.jpg)